Presentation
25 mins

How not to f**k your studio: Forecasting done right

Bad forecasting will lead to slower growth, wasted resources, canceled games and layoffs. This can be prevented by employing a more robust forecasting and business planning process.
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Presentation by Jon Bellamy at the GDC meetup

What you’ll learn in this presentation:

The shared pain of mobile gaming studios
The calculus of live games
What your forecasting and decision-making should look like
Golden rules your studio should live by